top of page

READR- A mobile platform that turns independent reading into a social, experience for students in grades 6–12.

readrs.png

Reading... but make it social! 

Role: Research · UX · UI · Prototyping                 Platform: Mobile app · iOS & Android            Timeline: Jun 2026– Present

WELCOME TO READR

PROBLEM STATEMENT

2024

National 12th-grade reading scores hit their lowest recorded average, per NAEP — while text complexity keeps climbing from grades 6–12.

There is often a shift in voluntary student engagement with literature in secondary education. Many middle and high school students see reading as a requirement rather than a social activity. “READR” aims to bridge social interactivity with reading, and demonstrate how community, and digital engagement can increase motivation​.

RESEARCH PLAN 

Understanding how students find, choose, and abandon books.

RESEARCH QUESTIONS 

01 How do students currently discover books?

02  What motivates students to read?

03 How do students interact with reading communities?

04 What makes students abandon reading platforms?

METHODS 

140

140

PARTICIPANTS 

STUDENTS AGE 11-18

EDUCATORS & ADMINISTRATORS  

RESEARCH FINDINGS

What students told us.

image.png

"If my friends were reading the same book, I'd probably be more interested in it."

​Student, Grade 10

Finding: students want social accountability

image_edited.png

"Sometimes I want to read something, but I don't know what book to pick. There are too many choices."

Student, Grade 7

Finding: discovery is overwhelming

image.png

"I wouldn't want to talk to random adults. I'd rather talk to people around my age."

 

Student, Grade 10

 

Finding: students want low-pressure, age-appropriate interaction

THE OPPORTUNITY

How might we make reading more engaging for middle and high school students by combining personalized book discovery, social connection, reading motivation, and safe digital communities?

BRAND VISION 

Layer 1.png

PROTOTYPE 1- 
ONBOARDING SCREEN
USABILITY TESTING 

The interactive READR onboarding prototype is designed to test how easily students understand, navigate, and complete the initial setup process, including account creation and reading preferences. Usability testing will identify confusion points, navigation friction, accessibility barriers, and abandonment risks while evaluating whether the onboarding experience feels clear, engaging, and age-appropriate for students in grades 6–12.

THE LOGO

LOGO ALTERNATIVE 

THE ICON 
 

Artwork 2.png
READR WHITE_edited.png

The READR logo is designed to be fun, playful, and instantly recognizable, reflecting the excitement of sharing stories with friends. The bold, approachable typography and speech bubble-inspired iconography symbolize conversation, collaboration, and the social connections that make reading feel like a shared adventure rather than a solitary activity.

TYPOGRAPHY

RD

GRETOON HIGHLIGHT

ABCDEFGHIJKLMNOPQRSTUVWXYZ 

abcdefghijklmnopqrstuvwxyz

RD

POPPINS 

ABCDEFGHIJKLMNOPQRSTUVWXYZ

abcdefghijklmnopqrstuvwxyz 

RD

GOOGLE SANS 

ABCDEFGHIJKLMNOPQRSTUVWXYZ    abcdefghijklmnopqrstuvwxyz

COLOR PALETTE 
 

BRAND 
APPLICATION 

SCREEN INTERACTIONS

MOCKUPS

BANNERS

LANDING PAGES

LOGO ANIMATIONS 

APP BUTTONS

​​

© 2023 by Site Name. Proudly created with Wix.com

bottom of page